TeamDEE presents their first ever game of Dwarf themed Very Serious Incremental Mining game in Godot, for the Very Serious Gamejam by JuniperDev

Spin the dwarf, increment.

Drill through the ground, increment. 

upgrade your tool and increment, increment, incremine!


Our TeamDEE
  • Game Developers: doozzarella, watthewat
  • Pixel Artist: clover
Credits
  • Tekno Kick Loop 176bpm by van_Wiese
  • Metal Hit 64 and Metal hit 44 by floraphonic 
  •  Futuristic factory machine PS 023 by AudioPapkin 


Hope you enjoy! (you wheel enjoy! due to all seriousness)

(Note: I have uploaded v1.1.0 in late-submission to only fix the bug all comments mentioned how game score visually and mechanically does not represent the actual points. You can still find v1.0.2 which is submitted 4 hours earlier as first official game jam build. You can always check change_log.txt for more details about change between versions)

Updated 1 day ago
Published 2 days ago
StatusIn development
PlatformsHTML5, Windows, Linux
Authordoozzarella
GenreRole Playing
Tags2D, Clicker, dwarf, inc, Pixel Art
ContentNo generative AI was used

Download

Download
DwarfSpincremental-v1.1.0-win.zip 36 MB
Download
DwarfSpincremental-v1.1.0-linux.zip 27 MB
Download
DwarfSpincremental-v1.0.2.zip 10 MB
Download
DwarfSpincremental-v1.0.2-win.zip 36 MB
Download
DwarfSpincremental-v1.0.2-linux.zip 27 MB
Download
change_log.txt 2.2 kB

Install instructions

Extract in a folder then execute the executable.

Comments

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great dwarf art I became the richest of the richest

Played the new version! so much better! congrats

Oh, thanks for returning to the latest version! I'm glad fixing that bug you pointed out extends the game a bit more and removes confusion about score. Thanks again

Will this game get updates? :o

(1 edit) (+1)

This question makes me really happy!

I have a plan for complete overhaul of this game, keeping core mechanics and art-style, adding more interactables, more dynamic systems instead current almost static ore pickups and try adding different animations -especially dopamine-inducing effects- , variety of upgrades, shop system etc (Ofcourse many basic systems that the current build lacks like menu, settings, proper documentations etc.). I am excited to learn more about game development process, pipelines and proper way to publish and present.

(this part comes from my heart)
This is our first ever creation and so far I am really content of what we have learned in this short period despite each of us having busy schedule with internship / work. 

Thanks my team accepting my offer and participating to make my dream of creating a game come true <3

(+1)

DUDE! i wish this game was longer! its so good, i love it! only tip is: the music seems to cut off shortly after launching the game, maybe try looping it? but this game is very very good!

(1 edit)

Thank you, glad you feel that way! I personally love incremental games but didn't realized among the development challenges how its actual challenge was the balancing and presentation of the progress.

Thanks for the pointing out the music part, I'd say that windows build in files seems to be working with looped music well but I haven't figured out why the web build behaves like that. I will personally look into that and learn.

oh, if it only occurs in the web build, then its okay! i love this game! i hope it gets a good spot in the jam!