Oh, thanks for returning to the latest version! I'm glad fixing that bug you pointed out extends the game a bit more and removes confusion about score. Thanks again
I have a plan for complete overhaul of this game, keeping core mechanics and art-style, adding more interactables, more dynamic systems instead current almost static ore pickups and try adding different animations -especially dopamine-inducing effects- , variety of upgrades, shop system etc (Ofcourse many basic systems that the current build lacks like menu, settings, proper documentations etc.). I am excited to learn more about game development process, pipelines and proper way to publish and present.
(this part comes from my heart) This is our first ever creation and so far I am really content of what we have learned in this short period despite each of us having busy schedule with internship / work.
Thanks my team accepting my offer and participating to make my dream of creating a game come true <3
DUDE! i wish this game was longer! its so good, i love it! only tip is: the music seems to cut off shortly after launching the game, maybe try looping it? but this game is very very good!
Thank you, glad you feel that way! I personally love incremental games but didn't realized among the development challenges how its actual challenge was the balancing and presentation of the progress.
Thanks for the pointing out the music part, I'd say that windows build in files seems to be working with looped music well but I haven't figured out why the web build behaves like that. I will personally look into that and learn.
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great dwarf art I became the richest of the richest
Played the new version! so much better! congrats
Oh, thanks for returning to the latest version! I'm glad fixing that bug you pointed out extends the game a bit more and removes confusion about score. Thanks again
Will this game get updates? :o
This question makes me really happy!
I have a plan for complete overhaul of this game, keeping core mechanics and art-style, adding more interactables, more dynamic systems instead current almost static ore pickups and try adding different animations -especially dopamine-inducing effects- , variety of upgrades, shop system etc (Ofcourse many basic systems that the current build lacks like menu, settings, proper documentations etc.). I am excited to learn more about game development process, pipelines and proper way to publish and present.
(this part comes from my heart)
This is our first ever creation and so far I am really content of what we have learned in this short period despite each of us having busy schedule with internship / work.
Thanks my team accepting my offer and participating to make my dream of creating a game come true <3
DUDE! i wish this game was longer! its so good, i love it! only tip is: the music seems to cut off shortly after launching the game, maybe try looping it? but this game is very very good!
Thank you, glad you feel that way! I personally love incremental games but didn't realized among the development challenges how its actual challenge was the balancing and presentation of the progress.
Thanks for the pointing out the music part, I'd say that windows build in files seems to be working with looped music well but I haven't figured out why the web build behaves like that. I will personally look into that and learn.
oh, if it only occurs in the web build, then its okay! i love this game! i hope it gets a good spot in the jam!